About Diamond Mind Baseball Manager Profiles


If you are new to Diamond Mind Baseball, this page will help you learn all about the settings necessary to configure a DMB computer manager. Much of the information below has been taken from the Diamond Mind Baseball documentation.

Prior to the start of a season, each manager will be given a profile automatically generated by DMB as a starting point.

There are eighteen tactics with which you can influence how the computer manager makes its decisions. For each of the tactics, Diamond Mind has studied play-by-play data to analyze the frequency with which each fo the tactics are deployed by real-life managers. We (DMB) have examined how the frequencies are affected by the inning, number of outs, current score, baserunner locations, the ability of the players involved, ball-strike count, and other factors. When set to Neutral, the computer manager attempts to replicate these real life patterns by choosing, for example, to bunt with only the best bunters in the most appropriate bunting situations and when the batter wouldn't do better against this particular pitcher by swinging away. The Neutral manager plays the percentages. Based on an analysis of thousands of real-life games, the computer manager knows the odds of winning a game in any situation (such as when you're the away team and down by a run in the seventh), and it knows the probability of scoring a certain number of runs in any situation. Sometimes it plays for a big inning, and sometimes it plays for one run, whichever gives it the best chance to win. And it preserves the element of surprose, so you cannot always predict what the computer manager will do in a particular situation. If all of your manager tendencies are set to Neutral, a team with more good base-stealers will steal more often than a team with fewer good base-stealers. A team with more good runners will take more extra bases on hits and flies than a team with fewer good runners. This is equally true of real-life rosters and draft-league rosters. As a result, the Neutral setting is the best choice for most teams, especially with which you are not too familiar. The other settings are intended to override the real-life manager tendencies. If you want your team to bunt less often, despite having many good bunters, set your tendency to Less Frequent or Least Frequent. If you want your team to try to pressure your opponent into making tactical errors, set your Running Frequency to More Frequent or Most Frequent. But be aware that being more aggresive may mean taking more chances than the percentages would normally call for.

MANAGER TENDENCIES
PITCHING SETTINGS
LINEUP SETTINGS

You select who plays each defensive position and the batting order. If neccessary due to injuries, fatigue, or the desire to give a spot starter his share of playing time, the computer manager adjusts the starting lineup and batting order. When adjusting the batting order, the computer manager moves the newly-inserted players up or down in the order based on their ability, but preserves your saved batting order as much as possible. A depth chart goes hand in hand with a starting lineup, and provides instructions for using the players not in the starting lineup.

PLAYING TIME LIMITS SETTINGS

You may choose to put limits on playing time for one or all of the players on your team.